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Tuesday, December 15, 2009

Free to play mmorpg: Asda Story


Today is special as I recommend you another online game, it is called "Asda Story"

Gameplay

The game has a Soul Mate system where two players can become Soul Mates. If one Soul Mate is offline, the player can help to level up his soul mate's character. Experience will be stored for the Soul Mate that is offline. Soul Mates also have access to special skills available only to them.[2]
Characters can also dig for items, similar to mining in many other MMO games. Digging may be carried out anywhere except in towns. All that is required to dig is a shovel, which all characters are provided with from the start. The nature and quality of items obtained by digging varies according to the level of the character.
Characters may also obtain titles, which can be displayed above their names. Titles are obtained by participating or carrying out a diverse variety of actions in the game, from simply picking up everything they find to helping NPCs by completing quests to joining clans. Currently achieving a title only awards the player the ability to display it, but there are plans for certain titles to award other more tangible benefits, such as providing stat bonuses.
Characters start at level 1 with the generic job of "beginner", which has no skills available to it. At level 5 players may choose a class of Warrior, Archer, or Mage by undertaking a quest from the appropriate NPC. Additionally, each class has a second and third job tier which they can advance to. All these class changes are available at levels 5, 24, and 40. Experience gain is not stopped during those levels so it is possible to continue leveling up without taking the job change quest.
Character stats are incremented automatically in this game instead of being allocated by the player. To complement a character's natural stats, can obtain socketable items called Sowels which, when inserted into items, augment player stats.
Each of the three first tier jobs of Warrior, Archer, and Mage has three skill trees each. Progress along a skill tree is generally dependent on having points in skills lower in the tree, limiting cross-tree skill selection. Generally, a character of a chosen class will usually concentrate on one skill tree and spend only a few points in the other skill trees available to that class.